![]() I feel like that would be D&D come to life. Not really sure why.įrom what I understand, VorpX works very well with Fallout New Vegas with a couple mods as indicated by a previous poster here, but I'm really interested in trying it on Oblivion. I didn't really spend a ton of time trying to tweak it though.Īnd the Long Dark just didn't work at all. Path of Exile: garbled graphics with latest game version fixed. World of Warcraft: misaligned ground textures in latest WoW version fixed. It felt clunky overall and the FoV just didn't work. Shadow of the Tomb Raider profile was missing. It worked perfectly in Mount and Blade Warband (with the exception of the menus, because the FoV is too large to see properly, but there are ways around this). So far I've only used VorpX on Mount and Blade Warband, Grand Theft Auto 5 and The Long Dark. Those of you with VorpX, which games have you tried with it and what have been the results? Meaning it works for the most part, but same games are still really buggy and some just downright don't work. VorpX was previously only for Oculus, but has since had beta Vive support. ![]() It introduces head tracking, therefore it's only for seated play. For those who don't know, VorpX is basically a utility that allows use of the Vive on games that aren't designed for VR. So a lot of people seem interested in more traditional games being played through VorpX on the Vive.
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